Tumbleweed

EN · RU

Frequently asked questions

The short version of how the game works: no download, no microtransactions, no sitting in a tab.

What is Tumbleweed?

A free browser-based idle game about life on Earth in the 2200s. An orbital blockade shoots down everything that flies, space is closed, and your hero lives an ordinary earthbound life: works, brawls, gambles, drifts from city to city. You don't control him directly — you read his story day by day and set his character and his goals.

Do I need to download anything?

No. The game opens from a link in any browser and works the same on a phone and on a desktop. You can add it to your home screen as an app and get notifications if you like, but that is optional.

Are there microtransactions or ads?

Neither. Nothing is for sale: no boosts, no items, no subscription. There are no ads on the pages and no third-party trackers — visits are counted on our own server and collect nothing personal.

If the hero lives on his own, what do I do?

You decide who he is. Character sliders govern what he spends his time on: working or fighting, saving or drinking, taking risks or playing it safe. You can also set a goal in plain words — “become a senior developer”, “buy a bar in Rotterdam”, “get hold of a weapon” — and he starts working toward it himself, by whatever routes are open to him.

How much time does it take?

Five minutes a day. A hero's day is two chapters, morning and evening, each a handful of short entries. Reading them and adjusting the sliders takes minutes. Missing a week is fine too — the journal waits for you.

Do I have to keep the tab open?

No, and that is the main difference from clicker games. The world runs on the server: while you sleep or work, your hero lives his day without you. An open tab speeds up nothing — you only need it to read.

Who writes the text?

The backbone is hand-written scenes; the encounters, journal entries and news bulletins are written overnight by a language model. It is not allowed to invent events: first the simulation decides what happened — who fought whom, what he was paid, where he slept — and only then does the model put it into words. The facts and numbers in the game are real; the AI is responsible for the prose.

Can my hero die?

No. At zero health he passes out and comes to with a bill for the rescue and a fresh scar: his character changes for good, but the story goes on. There is only one way to lose a hero — abandon him. Guest heroes nobody visits for weeks retire; registered ones don't.

Other players — is this multiplayer?

The world is shared, but you never have to fight anyone. Heroes of different players live in the same cities, run into each other in bars and gambling dens, make friends and start feuds — on their own, without your input. The aftermath ends up in the in-game news, written by three rival desks, and the city discusses somebody else's brawl just as it discusses yours.

Do I need an account?

Not to start: a hero is created immediately, in one tap. Email is needed later and only for one thing — tying the hero to you so he isn't lost when you switch browsers or phones. There is no password: you sign in with a code from an email or through Google.

What languages is the game in?

English and Russian. You can switch at any time and everything switches with you: the interface, the event texts, the news — the hero starts keeping his journal in the language you chose.

Start a life — it's free About the game

no download · plays in the browser